ECO

Conveyor Belt - Updated for ECO

Released . Ranked 7 of 121 with 322 (4 today) downloads

Published by Elec0 (mod ID: 606013)

conveyorbelt.1.1.jpg
conveyor.gif

Conveyor Belt - Updated

This is an updated version of MisterAlex's mod, updated for Eco v0.9.2.0.

Full credit to the creator, I did not make any of the assets or textures or most of the code. All I did was tweak the code and update it.
I also decompiled the unity3d file to fix the icon, since it was bugged as well, and have included the project files in this repo for ease of updating in the future if I let it fall by the wayside.

Description

This mod adds a new item craftable in the Assembly Line: the Conveyor Belt!
It will automatically extract from inventories and stockpiles and feed the items along a chain of conveyor belts into whatever inventory or stockpile is at the other end.

The animation is not smooth, although the models look very nice.

Installation

  1. Download from eco.mod.io
  2. Extract into Eco/Mods folder
  3. Run the game

Credits

  • MisterAl3x (Original creator)
  • Elec0 (Updater)
  • Keishee

Source code on Github

Releases

FilenameSizeVersionAddedOptions
conveyorbelt-9.2.0-1.0.2.zip6.56mb1.0.2

conveyorbelt-9.2.0-1.0.1.zip6.56mb1.0.1

11 comments

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darkedone02
darkedone02 @darkedone02

Are there like "conveyor lifts" for stuff for mines? What about filters/splitters/mergers?

Elec0
Elec0 @elec0

There are not.

-S
-sgo-m0nk3y @sgo-m0nk3y

does not work with lumber stockpiles unless im doing some think wrong

Elec0
Elec0 @elec0

It appears you're right. I'll investigate.

SI
sir.pattrick @sirpattrick

Question, Is there a way to filter what items it grabs from the Stockpiles? Or does it just grab everything?

Also, can I use it from the surface to transport items all the way to Level 0 (ex. tailings and garbage?)

Elec0
Elec0 @elec0

There is no way to filter the items, it just grabs everything.
It does move items up or down, yes. So you can theoretically make a big ramp from level 0.

pabs1983
pabs1983 @pabs1983

the code on GitHub appears different to the ZIP file provided here.

If you copy and paste the two .cs files from the Github repository, the mod compiles and works.

Elec0
Elec0 @elec0

Oops, sorry about that. It's fixed now.

SC
scottportwood @scotty2295

Not working for me

--BEGIN DUMP--
Dump Time
01/28/2021 14:10:58

Exception
Exception: Exception
Message:/GameServers/eco/serverfiles/Mods/conveyorbelt-9.2.0-1.0.1/ConveyorBeltItem.cs(64,82): error CS1503: Argument 2: cannot convert from 'Eco.Shared.Localization.LocString' to 'float'
Source:Eco.ModKit

System.Exception: /GameServers/eco/serverfiles/Mods/conveyorbelt-9.2.0-1.0.1/ConveyorBeltItem.cs(64,82): error CS1503: Argument 2: cannot convert from 'Eco.Shared.Localization.LocString' to 'float'
at Eco.ModKit.RoslynCompiler.HandleCompilerError(ImmutableArray`1 diagnostics)
at Eco.ModKit.RoslynCompiler.Compile()
at Eco.ModKit.ModKitPlugin..ctor(TaskCompletionSource`1 done)
Outer Exceptions:
Exception has been thrown by the target of an invocation.

--END DUMP--

F
Florianzwissler @florianzwissler

is not compatible with the latest version

XtenzTV
XtenzTV @xtenztv

+1