Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
The Elixr Mods Full Pack is a complete collection of the Elixr Mods Main Packs in a single bundle!
Compatible Eco Version: 9.5.x
NO LONGER COMPATIBLE WITH ANYTHING BELOW VERSION 3.0.0! MAKE SURE YOU CLEAR YOUR OLD EM STUFF BEFORE ADDING THIS MOD! Found bugs? Need help? Join our discord to get help and report bugs! : Eco Modding Community Discord
EM Flags Pack - Not included in the initial 3.0.0 release will be added in 3.0.2 Full Pack Update
*Big Shovel Not Included
NO LONGER COMPATIBLE WITH ANYTHING BELOW VERSION 3.0.0! MAKE SURE YOU CLEAR YOUR OLD EM STUFF BEFORE ADDING THIS MOD!
If you want to know whats in each Module.. well uhh.. it will take me a little bit of time to add everything in.. i will update it all as soon as i have time > . <
How to install? Just unzip into your Server Root folder!
Adds config option for changing default max stack size of items that don't have the max stack size attribute
Added Config option to use config overrides for recipes otherwise let the mod handle the recipes - Allows for Mod recipe updates to take place without old ones taking over
Features Pack Update:
EM Commands -
Fixed EM Commands Causing Client Kick on stats command
Stats command now no longer requires you to specify a user, if a user isn't specified it will use the player invoking the command
EM TP -
Fixed the wrong message showing on new world
EM Games:
EM Board Games -
Added Temp Icon For the bundles
Fixed Icons for the Checkers Pieces
Fixed Bundles not being usable
- Removed Battleship items for now - needs work
EM Flags:
Fixed Animations not working as intended
Fixed Missing Texture for ukraine flag
Small Patch
EM Bricks
Fixed Lavish Resource Talent not applying to all colored brick recipes like it should
EM Concrete
Fixed Lavish Resource Talent not applying to all colored reinforced concrete recipes like it should
removed skill requirement for cleaning reinforced concrete
EM Informatics
Fixed prices command kick clients for bad name, fixed not being able to look for prices by item tag
Fixed Doors Not Applying Tier Value Correctly IE:
Would Read as T2 but Acts as Tier 1
Fixed Stained Glass Objects not Applying their Tier Value Properly:
IE: Would Read as Tier 3 but Act as Tier 1
Balance for Stained Glass Recipes
For the Recipe updates to take effect you will need to either:
Delete the EMConfigure.eco file (If you don't have custom values in there)
Or
Delete the recipes section in the EMConfigure.eco file
Large Stained Glass will now use:
26 Colored Glass - Can be affected by modifiers, (Calculated at 4*6 and some wiggle room for modules/skill lvl)
6 Large Frames - Can not be affected by modifiers
output = 6
Tall Stained and Long Stained:
16 Colored Glass - Can be affected by modifiers, (Calculated at 2*6 and some wiggle room for modules/skill lvl)
6 Tall/Long Frames - Can not be affected by modifiers
Output = 6
Stained Glass:
10 Colored Glass - Can be affected by modifiers (calculated at 1*6 and some wiggle room for modules/skill lvl)
6 Frames - Can not be affected by modifiers
Output = 6
Fixed Doors Not Applying Tier Value Correctly IE:
Would Read as T2 but Acts as Tier 1
Fixed Stained Glass Objects not Applying their Tier Value Properly:
IE: Would Read as Tier 3 but Act as Tier 1
Balance for Stained Glass Recipes
For the Recipe updates to take effect you will need to either:
Delete the EMConfigure.eco file (If you don't have custom values in there)
Or
Delete the recipes section in the EMConfigure.eco file
Large Stained Glass will now use:
26 Colored Glass - Can be affected by modifiers, (Calculated at 4*6 and some wiggle room for modules/skill lvl)
6 Large Frames - Can not be affected by modifiers
output = 6
Tall Stained and Long Stained:
16 Colored Glass - Can be affected by modifiers, (Calculated at 2*6 and some wiggle room for modules/skill lvl)
6 Tall/Long Frames - Can not be affected by modifiers
Output = 6
Stained Glass:
10 Colored Glass - Can be affected by modifiers (calculated at 1*6 and some wiggle room for modules/skill lvl)
6 Frames - Can not be affected by modifiers
Output = 6
Added:
Added Vehicle Resolver
Added Default Logging to PrintConsole Methods
Added /gen-emcon command to generate the EMConfigure.eco file if it doesn't autogenerate
Added the ability to Disable Recipes Using the EM Resolvers - New Toggle Added: EnableRecipe Defaults to true, This will only work on parent recipes not children recipes, so you need to disable the parent to disable the children
Fixes:
Fixed an Issue with the server always loading config overrides regardless of them being the same as default
Fixed a bug where using the PrintConsoleMultiColored from the GUI Thread causing a softlock
Strings Fixed for Localization
Changes:
EMConfigure.eco should now autogenerate on server boot
EM Building V 3.0.3
Fixes:
New Textures for almost all the bricks
New Textures for almost all the Concrete
Minor Fixes for missing textures on some concrete
Exploit Fixes for the Bricks mod
Removed Skill Requirements for cleaning bricks/concrete
Fixed Minimap Display Colors for the Bricks and Concrete!
Fixed All Minimap Colors for Each Arch, They now should represent their proper colors on the minimap
Texture Fixes for the Stained Glass Windows
Fixed Occupancy Issue on Stained Glass windows
Changes:
Special Cube Remapping to make them flow together
Added:
Added 1 new brick color: Dark Red
Colored Brick Arches: Requires: EM Framework, EM Bricks, EM Arches
Colored Brick Arches, All 12 Colors now with Arches for even more decorative building!
Notes:
I Have Finally Managed to get the Colored Concrete UNDER 30MB! It is now downloadable by clients normally! NO MORE NEEDING FOR MANUAL INSTALL!
EM Features Pack V 3.0.1.3
Small Patch For using /online posting response to all online users instead of invoking user
EM Framework:
Added:
Food Item Resolver - Food Items can now be configurable when using the IConfigurableFoodItem interface
Housing Point Resolver - Housing Items can now be configurable when using the IConfigurableHousing interface
Fixed:
Fixed a bug with the Passive Crafters preventing the server from booting
EM Food:
Updated to Use EM Framework 3.1.2 for the Food Item Resolver - All food items are now configurable,
Fixed:
Caramel Popcorn recipe returning Popcorn instead of caramel popcorn
Fixed Process Chicken Recipe returning cooked chicken wings/drumsticks
Farmers Crate not having functionality,
Farmers Stand Missing Icon
Nerfed Chicken Coop and Beehive Passive Production Rates
Added:
Fish Oil - Is Classed as a Cooking Oil - Currently Uses same icon as Urchin Oil
Vegetable Oil - Is Classed as a Cooking Oil - Currently Uses same icon as Urchin Oil
More Tags to food items to make them more versatile
EM Housing:
Fixed:
Rolling Stone Doors not sealing Rooms
Changed:
Updated to use Housing Resolvers
Changed All Recipes to use Recipe Resolver ( Paintings was missing Configurable Recipes)
Housing Point Nerfs
EM Flags:
Re-Added Outside Check for the flags for animation updates
Arches Ver 3.0.0(Formerly: EM Arches):
- Updated For Eco 9.4.x
- Requires EM Framework 3.1.0+
Bricks Ver 3.0.0:
Added New Colored Bricks!
- Uses EM Framework 3.1.0
- Uses EM Framework Recipe Resolver for customizing the Recipes!
- Black
- Blue
- Brown
- Green
- Grey
- Orange
- Red
- Pink
- Purple
- White
- Yellow
Concrete Ver 3.0.0 - Currently To Large to download normally! Requires Manual Install at this time!
Added New Colored Concrete!
- Uses EM Framework 3.1.0
- Uses EM Framework Recipe Resolver for customizing the Recipes!
- Black
- Blue
- Brown
- Green
- Grey
- Orange
- Red
- Pink
- Purple
- White
- Yellow
Roadworking Ver 3.0.0 (Formerly: EM Transportation)
- Updated for Eco 9.4.x
- Uses EM Framework 3.1.0
- Uses EM Framework Recipe Resolver for customizing the Recipes!
Windows Ver 3.0.0 (Formerly: EM Windows)
- Updated for Eco 9.4.x
- Uses EM Framework 3.1.0
- Uses EM Framework Recipe Resolver for customizing the Recipes!
EM Food - Requires Recipes to be updated to be editable
Now Contains:
- Chicken Coop - Passive Crafting Table
- Chicken Carcass, Drumsticks, Wings
- Farmers Stand ( Outdoor Store)
Food Smoking Ver 3.0.0 (Formerly: EM Food)
Now Contains:
- Smoke House
- Smoke House Foods
Zymology Ver 3.0.0 ( Formerly: EM Food)
Now Contains:
Everything else from EM Food - Restored to Former "Zymology" Update
EM Housing - Requires Recipes to be updated to be editable
Doors Ver 3.0.0 ( Formerly: EM Doors)
Updated to 9.4.x
Furniture Ver 3.0.0 ( Formerly: EM Home Objects )
Updated to 9.4.x
All Furniture From EM Home Objects
Paintings Ver 3.0.0 ( Formerly: EM Home Objects ) - Relys on The Artistry Mod! Version 3.1.0 will be required
Updated to 9.4.x
All Paintings from EM Home Objects
Stockpiling Ver 3.0.0 ( Formerly: EM Storage)
Added Small Log Pile ( the working version )
Added Medium Log Pile
Added Large Log Pile
Added Small Rock Pile
Added Medium Rock Pile
Added Large Rock Pile
Storage Slots and Link Distances and Recipes for all of these can be adjusted via the server GUI or through the config file!
Full Kit Version 2.1.0 Update
EM Framework Version 2.2.0
Added New Version checker for all EM Modules - It will now print to the console the current version of your module and if there is an updated version or not
Added Stacksize controller for Mods that are compiled and wish to allow server owners to change the stack sizes of their items in their compiled mods
Adjusted the Sensors in helpers to now work and work in a much better way
Added New Utils Namespace with new Utilities:
Block Utils: GetBlockType(string BlockName) - This will allow you to use a string find and get the closest Block type, you can specify or hope for the closest match:
Match Processes:
If BlockName = air it will return an empty block,
if BlockName = mortared stone - it will try and match against: MortaredStoneFloorBlock - If this matches it will return that value
if BlockName = mortared stone wall - it will try an find a match to: MortaredStoneWall* - It will check if MortaredStoneWallFloorBlock matches ( which it won't ) and if it doesnt it will move to the next one:
MortaredStoneWall (which is not a block type so it will fail here as well) and if that fails it will move to the last one: MortaredStoneWallBlock (which does have a match) and return that block type based off your string input.
DirectionUtils - Get a players facing Direction/Looking Direction
GetLookingDirection(User user) - Get Looking Direction of User, Can be Left, Right, Forward, Backward, Up, Down
GetDirection(string Direction) - An Alternate Method of getting the looking direction with using a string, only works with: up/u, down/d, left/l, right/r, back/b, forward/facing
GetDirectionOrLooking(User user, string Direction) - This will auto determine wether to use GetDirection or GetLookingDirection and will work accordingly
SkillsUtils - Get Details about the players skills
bool HasSkillLevel(User user, Type skillType, int level) - Return true if the user has the level of the skills, return false if the user don't have the skill
int GetSkillLevel(User user, Type skillType) - Return the level of the skillType for the user
WorldUtils: Get help with world based stuff in eco:
GetPlantSpecies(Type pBlockType) - Gets the type of plant species
GetTopBlocks(Vector3i pPosition, int pRange) - get the top blocks in the set range
GetNeightbourgWorldObject(Vector3i position) - Return a list of world object where position are one block away from the position given
GetTopBlockAroundPoint(User user, Vector3i position, int range) - Get a list of top Block that match the type T. Usefull for getting tree debris or plants
GetTopBlockPositionAroundPoint(User user, Vector3i position, int range) - Get a list of position of top Block that match the type T. Usefull when wanted to destroy plants or tree debris
GetSphereBlock(Vector3i centerPosition, int radius) - Get the position of all block in a sphere radius
Conv Pack V2.1.0
EM Storage Version 2.1.0
Now requires EM Framework
Added Stack Size Controller Config for altering the max stack sizes in the storage mod
Fixed a bug where Required skill wouldn't show up for some recipes
Fixed a bug where the Steel Shipping Contatiner couldn't be crafted
Fixed a bug where the Farmers stand flowers didn't display properly
Removed Requires Solid Ground component from Storage Crate
EM TailingsReprocessing V2.1.0
Full Rework
All recipes now require labor
Removed The ability to gain Fragments
Changed Recipes to give Concentrated Ores instead of fragments
Added A way to dry out the Wet Tailings
Added Labor to all the recipes
Fixed a bug where required skill wouldn't show
Note* Fragments may be getting removed from the pack at a later date, left the fragments to bar recipe in for the time being
EM Green Energy V2.0.0
Added Green Energy
Brought back Natural Gas - Is Classed as Liquid Fuel so can be used by anything that uses Liquid Fuel
Brought back Propane Tanks - Used to store the natural gas
Daylight Sensors for lights
Proximity Sensors for lights
Motion Sensors for lights
Added Rechargable Battery for storing and outputting power
Added New type of solar panel, puts out 250kw of power only works during the day
Deco Pack Version 2.1.0
EM Arches Version 2.0.1
Fixed a few bugs with the arch displays
Certain arch rotations now use the correct model and rotation variant of the correct model
EM Doors version 2.1.0
Fixed an issue where the doors wouldn't save state on client restart
Most of the Doors have been changed to act like vanilla doors, so you can now place single doors either side and they will open the same way
Added Labor to all the recipes
Fixed a bug where required skill wouldn't show
Fixed an Issue where the doors wouldn't keep their persisted animated state on client restart and server reboot
Removed:
Great Hall Double Door - You can now use 2 single Great Hall Doors for the same effect
Stained Glass Double Door - You can now use 2 single Stained Glass Double Doors for the same effect
EM Food Version 2.1.0
Now requires EM Framework
Added Stack Size Controller Config for altering the max stack sizes in the food mod
Added Labor to all the recipes
Adjusted some text for localization
Fixed a bug where required skill wouldn't show
EM Home Objects Version 2.1.0
Added new Blocks! Shelf Blocks and Catwalks both only in the hewn log varieties for now ( more to come later if not before i finish this change log and release)
Shelf Blocks have 2 types, Wall and Block, Both will work seamlessly together, Wall shelfs sit perfectly against wall blocks for the best display, Block versions fit better with solid blocks for less clipping
Added Labor to all recipes
Fixed a bug where required skill wouldn't show
Made it so the Lava rug can now be placed under objects, and only affects other rugs instead of decorations
Reduced Values of the Lion Statue and other housing items as to be not so broken
EM Transportation Version 2.1.0
Fixed an issue with the metal barrier not being able to be picked up
Added labor to required recipes
Fixed a bug where required skill wouldn't show
EM Windows Version 2.1.0
Added Labor to all recipes
Fixed a bug where required skill wouldn't show
Fixed Recipes for: Long Metal Sliding Window, Tall Wood sliding Window and Long Wood Sliding Window - Now use correct items and skills to make
Fixed an Issue where the Long and Tall Windows wouldn't keep their persisted animated state on client restart and server reboot
Features Pack Version 2.2.0
EM Homes Version 2.2.0
Fixed an issue where Daily Resets for teleports where not happening
Added Home Settings command to display all the settings you have, Includes groups
EM Daily Version 2.2.0
Full rework of the daily module
Added new object: Reward Pack Creator
Reward Pack Creator is an admin only item, meaning an admin may only get and use this item
Added the ability to add new packs filled with items and how much of each item, skills can not be given though
You can also set the chance of each pack, so say you want a higher chance to get the lower pack,
This also works with groups as we added a start tier, Tiers are used to determine the value of a pack, higher tiers mean the pack is a higher value ( this is self set )
you can set it so different groups start at a higher tier, ie Tier 2 for the VIP group, the randomizer will then only select from packs that have a tier value of 2 or higher instead of the default 0
Daily resets should now work properly and give you an indication of how long you have to wait to be able to get the next daily pack
Token XP can be set easily through a command "/daily-config xp, xp amount in whole numbers ( ie 10 )
Tokens are only gainable through being admin given or added into a pack,
Currency rewards have been removed from the daily set but may be given through packs
EM MOTD Version 2.2.0
MOTD Rework
Removed server chat messages
Removed commands for adding in the motd for the server chat
Added new File for the MOTD ( A txt File )
The motd rework has changed from being timed messages in the chat to a popup on login,
The content of the popup is managed by a txt file allowing you to easily manage whats shown,
You may also add new messages to the message list displayed on the popup ( a new feature will be coming that will allow you to set these as a timed message meaning they will be deleted after x amount of time )
new commands added:
"/motd" re-opens the MOTD panel for any user
"/motd-madd" Admin command to add new messages to the message list
"/motd-reload" reloads the config file for the motd ( the txt file )
"/motd-mrem number" Removes one of the messages in the message list, number displayed in the command there is the messages number in the list, IE: you have 3 messages in the list and you want to remove the second one, the number would be 2
EM TP Version 2.2.0
Added TP Settings command to display all the settings you have, Includes groups
EM Warp Version 2.2.0
Added Warp Settings command to display all the settings you have, Includes groups
Auto Doors config
Commands:
"autodoors-on" Turns Auto Doors On
"autodoors-off" Turns Auto Doors Off
"autodoor-distance" Set the detection range for small auto doors ( anything smaller then the large lumber door and the grand hall door)
"largeautodoor-distance" Set the detection range for Lage auto doors
Chicken to zymology!
Raw Chicken
Chicken Drumstics (Cooked and raw)
Chicken Wings (cooked and raw)
Roast Chicken
Negative effects for eating raw chicken! (loss of calories)
Changes -:
Mass Balance to the Zymology mod!
Changed cost's of making food, there is alot of changes to many to list (Some food now produce more items for the same ammount or require less products to make food)
Changed Nutrition Vaules
Multiple Recipes added for alot of the zymology items! you can now use these on different teir stoves with different costs as well!
Updated Realistic Smelting to the latest:
Includes Ore Sifting ( Sift for ore through stone!)
Changed Version to output V1.5.2 instead of V1.5
Bug Fixes -:
Sake and Coffee Beans now have an icon
Removed Fermenting Barrel Minimap icon
AFK Config Reload Text
This is the changelog for the V1.5 release! This pack is incomplete and everything is subject to change,
Some items in this pack may not work as intended.
Please post any findings/broken items in the discord for me to fix.
Thanks heaps to everyone who uses one of my mods!
Kye
Changed Purple dye to now use Urchins instead of Fireweed Shoots
Bug Fix -:
Fixed Painting of clouds recipe,
Fix Painting of clouds and Painting of mountains Catagory
Fixed Walls snapping to Shipping containers
Removed -:
em-home.dll - Removed homes, Recomended to use NID's ToolBox
em-exchange.dll - Depricated as of 8.0
unclaim-all command - broken wasn't working - Recomended to use NID's ToolBox
rules command - Recomended to use NID's ToolBox
Bug Fixes-:
Fixed Uninstall.Zip - Had incorrect folder name and would result in an error for duplicate items
Hopefully Fixed Non displaying objects
Changed-:
Changed Folder name for easier updating
Changed Config File Locations out of root directory and moved into mod folder
Removed a door that shouldn't be there
Added-:
/update-dir - used to update all of your directory base locations
/warp-reload - Used to Reload the warp configs after /update-dir is used
/motd-reload - Used to Reload the MOTD configs after /update-dir is used
/afk-reload - Used to Reload the AFK config after /update-dir is used
Added Inventory to the dye table to help with an issue with the dye table - If the issue is still present please let me know
(Reported issue, Ques on the dye table causing major server crashes)
This update adds a whole lot of new changes and a new way to install this pack!
Please remove all old files located in the mods folder (Only the old Elixr Mods folder)
Then Unzip the new version into the server root directory
accept all overwrites
Start Server
Changelog:
Added -:
Road Arrows - Forward, Left Turning, Right Turning, Dual Turning
Mortaredstone, sandstone, limestone and granite double arch
Ramp Roadlines
Diagonal Roadlines
Double Vanilla Doors ( Lumber, Framed Glass, Hewn Log, Stone and Normal Doors)
Auto Vanilla Doors
Changes -:
Performance increases:
Adjusted all max render distances to help improve performance on all machines (Except for the roadlines)
Adjusted bucket craft time: Default craft time is now 5 minutes
adjusted some door animations to respond faster
New framed glass door textures
Uninstall package. - please read the uninstall.txt for how this works.
Increased auto door detection range to 5 blocks for the bigger doors
Adjusted the daylight sensors time detection, this may be out of scope of ingame time
Changed Colored Glass floor to a Smaller Block
Bug Fixes -:
fixed roadline height so players should no longer catch on them
CTK Solar Panel should now have a model
Fixed Stained Glass Windows - Now work with walls
Fixed Arch's - Now Work with walls
Arch doors also work with walls (desgin is still only for the arch's)
Building Glass - Colored
```
All Colors Available for the new glass type
Made with: Sand(6), Dye/Color dye(2)
```
Hand Water pump - Hewn Logs(20), Mortared Stone(30) - Used to gather water - Mortaring Skill
Bucket - Hewn Logs(5) - Used to get water from the water pump
Bucket Of Water - Bucket(1) - Holds water for recipes - when used returns a bucket
Dyes - Dyes used for making colored glass | Dyes made by the tailor(works with tailor efficencys
```
grey - cloth(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
blue - cloth(5), Huckleberries(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
green - cloth(5), Agave Leaves(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
red - cloth(5), Tomato(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
purple - cloth(5), Fireweed Shoots(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
yellow - cloth(5), Pineapple(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
brown - cloth(5), Dirt(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
orange - cloth(5), Papaya(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
black - cloth(5), Coal(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
```
auto doors component - toggle on automatic opening doors
Road lines - mark out roads with these little roadlines | Made by a tailor
```
Single Lines - Cloth(5), Grey Dye(1) = 10
Double Lines - Cloth(5), Grey Dye(1) = 10
Crossing Lines - Cloth(5), Grey Dye(1) = 10
```
dye table - Log(20), Lumber(25) - for tailoring
Elevator Doors - Can Be Used with the small elevator
Road Barricade - Lumber(5), Black Dye(2), Yellow Dye(2)- Used for blocking off road sections
Water Tank Barrier/White Water Tank Barrier Recipies - Cement(5), Dye(White/Red(5)), Bucket of Water(5)
Added Buckets ( Water buckets and empty buckets)
Added "Hand" Water pump (early game build)
Added Glass Roof for the stained Glass, added Glass Floor for the stained glass (it is in the build menu for the color glass, shift + scroll)
Added Auto Door Feature (how to use this below)
HOW TO USE THE AUTO DOORS
Walk up to a placed door (Stained Glass Double Door, Great Hall Door, Sliding Door, Double Wood Door, Elevator Door, Arch Doors) Single Doors do not currently work yet!
Press E to access the menu, then at the bottom there is an on/off toggle, when it is set to "On" The Auto doors will be enabled, you can't use the door while it is enabled
Turn it "Off" and you can use the doors as normal.
Changes-:
change stained glass recipes to now use colored glass instead
Traffic Cone now uses Dye - Orange(2)
Stop Sign Now uses Dye - Red(2)
Park Bench now uses Dye - Brown(3)
Customer Parking Sign now uses Dye - Blue(2)
Left + Right Signs now use dye - Blue(2)
Ahead Sign now uses dye - Blue(2)
Sliding Door Now uses Grey Glass
Mortaredstone Arch and Arch Door texture update
changed Dye Table model and textures
adjusted dye table skill crafting requirements
changed dye table build materials to reflect the new texture
Bug fixes-:
optimizations for stained glass textures
Double Stone Arch - Incorrect Block Occupancy
Sliding Windows Not Sealing a Room
Bedroom Chest/Dresser's Acting bigger then they are?
fixed Roadlines Textures
fixed Road Barricade craft name
some minor adjustments
Home Objects:
Added New Bedroom Items
Bedroom Chest - Tailor Skill
Bedroom Dresser - Tailor Skill
Bedroom Small Dresser - Tailor Skill
Bed Frame - For The Kings Bed - Lumber Skill
Windows:
Added New Colors for the stained Glass
Purple - Uses Orchid Seeds
Orange - Uses Tomato Seeds
Brown - Uses Dirt
Black - Uses Charcoal - This one is not transparent but does let light in?
Frames - New Frame Variants for making stained glass - Hewing skill
Frame(1x1 Frame for stained glass)
Large Frame(2x2 Frame for stained glass)
Tall Frame(1x2 Frame for stained glass)
Long Frame(2x1 Frame For stained glass)
Glassworking Table - Used for making stained Glass - Requires a Kiln as a Module
Updates-:
Home Objects:
Kings Bed Changed To Tailoring Skill - Lvl 6 - Now Requires a Bed Frame To Make
Windows:
Changed all Recipe's from using Logs to now using their frames, Each Stained Glass uses only 1 frame regardless of Efficiency
Adjusted Efficiency for the required items for the color - should now work with glassworking skill Efficiency
All Stained Glass is now made in the Glassworking Table
Changed All Stained Glass Icons
Shipping Containers:
Changed the Weight For both Shipping containers for Practical use
Shipping Container Now weighs - 20kg
Steel Shipping Container Now weighs - 30kg
Doors:
Sliding Glass Door Is now made on the Glassworking Table
New Tailings Repurposing For use without Realistic Smelting - Incase realistic smelting isn't wanted (talingspacknors.dll) Not included in the pack, this is a separate download
Tailings Pack:
Removed Smelting Efficiency For Tailings - this was intended to always be 10 tailings
Smelting Speed Is Still Available
Bug Fixes-:
Windows:
Long Red Stained Glass Icon Fix
Transportation:
Added Recipe's to the following -
Ahead Sign
Bench
Customer Parking sign
Keep Left Sign
Keep Right Sign
Metal Barriers
Stop Sign
Traffic Cones
Fixed Descriptions for all these items
Minimap Icon for the Bench has been removed for now
added icons for these items
Home Objects:
Fixed Duplicate Elegant Door Recipe
Fixed All Item Descriptions
Fixed Efficiency's
Minimap Icons have been removed for now
Doors:
Fixed Double Great Hall Door opening animation - Now swings the correct way and no mesh collisions
CTK is now Apart of Elixr Mods and will be kept up to date with this mod pack!
We aim to bring you one of the best modpacks around!
Our Biggest Update Yet!
Added:
CTK - Now Under Elixr Mods, Same Kit, New Name!
Conv Pack:
greenenergy - Added Solar Panel, proximity sensor (wall and Ceiling versions), Daylight Sensor (wall and floor versions), Motion Sensor (wall and Ceiling Version), natural gas, propane tank item, Battery( Incomplete item)
Deco Pack:
home Objects:
Double Wood Door
Elegant Door
Stained Glass Door
Stained Glass Double Door
King Bed
Cloud Painting
Mountain Painting
Metal Sliding Window
Wooden Sliding Window
CTK Flag
Transportation -
Metal Barrier
Ahead Sign
Stop Sign
Traffic Cone
Right Sign
Left Sign
Customer Parking Sign
Bench
New Features Pack!
Admin Commands
Home Teleports
MOTD
Informatics
Jokes
TP
Documentation on these new features will be found on our discord!
Assets Folder:
Includes all Required unity files
EM-Base - This file is Required for any of the new additions to work do not delete this file!
Fixes:
Fixed Textures for the Double Stone Arch
Fixed Textures for the Stained Glass and Sliding Door To suit the older stained glass
Changes:
Changed the model postions for:
Arch Doors - Now sit at the front of the arch to stop mesh collision
Double Stone Arch - Please be sure to check positioning when you reload the mod
Changes:
Renaming of bay windows From/To:
Bay Window/Large Stained Glass
Tall Bay Window/Tall Stained Glass
Bay Window Side/Long Stained Glass
Renaming of the hall doors From/To:
Hall Door/Great Hall Door
Giant Hall Door/Double Great Hall Door
Changed All Stained Glass Recipes: Adjusted Skill Req Based on window size, All other Stained Glass Now uses 1x1 Stained Glass in their recipe (with corresponding colours), Lowered Required Components For the Larger Stained Glass Recipes.
Unity Pack Renamed to ElixrModpack (Update on why this is coming soon!)
Sliding Door Now uses 1x1 Stained Glass (requires Windows.dll)
Fixes:
Fixed Great Hall Doors Skill Requirement from Glassworking to Lumber Skill (my bad!)
Fixed Block Occupancy for the Great Hall Doors
Added:
Hall Door - 3 Wide 6 High 1 Deep Giant Door, Mostly Designed for decorative building, Does function
Double Hall Door - Can only be given by admin - Model not finished Will be released in the next update
Fixes:
Added Carry Weight and max stack to:
Arch's
Storage Containers
Doors
Windows
Iron Fragments
Copper Fragments
Changes:
Arch's Now are Carried Items - Max Stack Size: 10, Now Require a Hammer To Place
Fixed Different Tier Issue for:
Sliding Door: Now Displays As Tier 2 Not Tier 1
Shipping Containers: Steel Shipping Container Is Now Tier 3 Not Tier 2
Bay Windows: Now display as Tier 2
Arches: Now Display as Tier 1
Arch Doors: Now Display as Tier 1
Version 1.0
Added,
Steel Shipping Container
Shipping Container
Bay Windows - Colour Variants available
Tall Bay Windows - Colour Variants available
Bay Windows Side (Horizontal) - Colour Variants available
Tailing's Re-Purposing
Iron Fragments
Copper Fragments
Slag
Stone Arch's
Arch Double Doors
Double Stone Arch (needs texture work)
Sliding Door
All Models included
3.21mb
1.0
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Crafted the Prime Mover + Semi Trailer for the first time on our server. The Prime Mover produced fine, but when the trailer was produced, it came out as "Plant Mover" and looks like a trailer that can be used to load vehicles. No way to craft the Semi Truck, because the plant mover is not recognized as semi trailer. Only use right now as deco.
For those who have the fullpack, any issues with 9.5.2 will be due to the Eco.EM.Building.Tools mod found in the Mods/Elixr Mods/EM Building and remove this mod to run with 9.5.2 as soon as i have time to release the patch i will
Hi there! Just now getting to updating for the new Eco version. I see there is now a few mods that aren't documented on this page. EM Games and EM Machines in particular. Can you please add descriptions of what these mods are on this page?
Hi, if i colur bricks or cement, it doubles the bricks, you need 3 bricks to paint the bricks, and get 6, if you clean the bricks then, you need 2, and get 4, at the and you have always double bricks as before.
Just to give note: The EM Food Bundle hasn't been updated for 9.5 as it is undergoing a big rework, so things like the farmers stand and farmers crate are not currently available
Hello, with the update, it seems that Farmer's Crate have disapeared. It's my first time using mod on my server eco so it is possible that i have done a mistake. It is to know for the next time.
can't have it to work since the game update.. tried unzip the file directly in the root server folder... tried putting the elexir mod folder into the mods folder of the server.. etc... nothing seems to work
Love the Mods. Just Wondering what coding you used for the Admin.dll cause it wont grab the Admin ID's from the User Config File so i have to do it manually
1. Texture update for the bricks and Concrete, it makes them look far better and suit in the game more!
2. It fixes the "Invisible Concrete" Issue which was a result of the mod's unity file being too large for clients to download, i have managed to fix this in the upcoming update which is going through the QA Phases right now and should be released fully in the next day or so,
I do apologize for those who have wanted the colored concrete and have had issue with not being able to download the file to be able to see it
please just remove the Eco.EM.Jokes.dll, this module is more or less obsolete and will be getting dropped, you can find it in: Mods/Elixr Mods/Features Pack
i Have updated the release files to remove this file for new downloads
I am also having the same issue with colored concrete from our server. All is working fine except that. I put the EM-Concrete.unity3d into the Mods folder with the Usercode and Elixir Mods folder. It's still not working. Any help with the exact location for this file to go into or why if I have it into the exact folder that this still isn't working.
Where i can get the EM-Concrete.unity3d to manualy download to replace the one in the RM Building/Assets pls because the colored concrete dont work on my server and we try to fix it but you never give a link to get juste this Concrete one
i downloaded manually and installed mod on solo player sever it works but for some reason non of the models load once objects are placed they are just invisible. i installed to "Eco\Eco_Data\Server\Mods\Elixr Mods" am i missing something am i supposed to download something else as well?
No comment were found matching the criteria specified. We suggest you try the comment list with no filter applied, to browse all available. Join now to participate.
50 comments
Crafted the Prime Mover + Semi Trailer for the first time on our server. The Prime Mover produced fine, but when the trailer was produced, it came out as "Plant Mover" and looks like a trailer that can be used to load vehicles. No way to craft the Semi Truck, because the plant mover is not recognized as semi trailer. Only use right now as deco.
1
After getting some sleep, I realized today that you can choose which trailer to build. Awesome!
1
hey~I like them,realy useful.Now I got a problem,Greenhouse is which pack?The build?how can I active Greenhouse?
1
For those who have the fullpack, any issues with 9.5.2 will be due to the Eco.EM.Building.Tools mod found in the Mods/Elixr Mods/EM Building and remove this mod to run with 9.5.2 as soon as i have time to release the patch i will
1
Hi there! Just now getting to updating for the new Eco version. I see there is now a few mods that aren't documented on this page. EM Games and EM Machines in particular. Can you please add descriptions of what these mods are on this page?
1
Hi there!
I am working on a wiki for The EM Mods which will have all the information on everything in the EM Packs :)
1
Hi, if i colur bricks or cement, it doubles the bricks, you need 3 bricks to paint the bricks, and get 6, if you clean the bricks then, you need 2, and get 4, at the and you have always double bricks as before.
I love your Mods by the Way
1
Hi there!
This is affected by a server setting, The server setting cuts the crafting cost in half regardless of the mod settings,
1
Just to give note: The EM Food Bundle hasn't been updated for 9.5 as it is undergoing a big rework, so things like the farmers stand and farmers crate are not currently available
1
Hello, with the update, it seems that Farmer's Crate have disapeared. It's my first time using mod on my server eco so it is possible that i have done a mistake. It is to know for the next time.
1
can't have it to work since the game update.. tried unzip the file directly in the root server folder... tried putting the elexir mod folder into the mods folder of the server.. etc... nothing seems to work
2
Love the Mods. Just Wondering what coding you used for the Admin.dll cause it wont grab the Admin ID's from the User Config File so i have to do it manually
1
NOTICE!
The Next Update for this Mod Does 2 Things:
1. Texture update for the bricks and Concrete, it makes them look far better and suit in the game more!
2. It fixes the "Invisible Concrete" Issue which was a result of the mod's unity file being too large for clients to download, i have managed to fix this in the upcoming update which is going through the QA Phases right now and should be released fully in the next day or so,
I do apologize for those who have wanted the colored concrete and have had issue with not being able to download the file to be able to see it
1
Hi guys! RE: 9.4.5 update,
please just remove the Eco.EM.Jokes.dll, this module is more or less obsolete and will be getting dropped, you can find it in: Mods/Elixr Mods/Features Pack
i Have updated the release files to remove this file for new downloads
2
I am also having the same issue with colored concrete from our server. All is working fine except that. I put the EM-Concrete.unity3d into the Mods folder with the Usercode and Elixir Mods folder. It's still not working. Any help with the exact location for this file to go into or why if I have it into the exact folder that this still isn't working.
1
Hi There!
The Unity file also needs to be installed on your computer: AppData/Local Low/Strange Loop Games/Eco/Mods
Put the EM-Concrete.unity3d file in there and then log into the server and they should work :)
2
Where i can get the EM-Concrete.unity3d to manualy download to replace the one in the RM Building/Assets pls because the colored concrete dont work on my server and we try to fix it but you never give a link to get juste this Concrete one
1
Hi there, The only issue with the colored concrete is it needs to be manually installed at this time, it goes in your:
AppData/Local Low/Strange Loop Games/Eco/Mods
Put the EM-Concrete.unity3d file in there and then log into the server and they should work :)
1
i downloaded manually and installed mod on solo player sever it works but for some reason non of the models load once objects are placed they are just invisible. i installed to "Eco\Eco_Data\Server\Mods\Elixr Mods" am i missing something am i supposed to download something else as well?
1
finally got it to work had to delete all files and reinstall twice but somehow it works now.
1
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