ECO

Elixr Mods - Full Pack for ECO

Released (updated ago). Ranked 10 of 144 with 1,757 (4 today) downloads

Published by TheKye - learn more (mod ID: 37700)

Elixr Mods - Full Pack History

FilenameVersionAddedSizeMD5 Hash
em-fullpack.5.zip2.1.2269.53mb75f6e7907f47c9a4271861d0482ef878
em-fullpack.4.zip2.1.2269.53mb145a44f143c5e056dff7e8ea4804a30a
em-fullpack.3.zip2.1.2269.53mbca58bdce84c3387d9781d631ca155e0b
em-fullpack.2.zip2.1.1269.53mb68af271e494b0737cd30bfea2aa873b5
em-fullpack.zip2.1.0266.99mb2a39b5833ed0bbc332dabe4751924867
elixrmods.1.zip2.0.0232.99mb0fa884f127117dd414ef61f1fe82a8c5
mods.6.zip1.5.252.16mbbc10463f2685b06f2a28ff25489b83bd
mods.5.zip1.5.152.09mbaceb809011ce0908b81b6e55b73ca0bf
mods.4.zip1.552.09mb01b5726bc09351fdc4aa825f1d763274
mods.3.zip1.4.356.04mb2ae967c6a29547778c1e8b29d13474fa
mods.2.zip1.4.254.46mb517c8c300a192301b0840d01b166ee84
mods.1.zip1.4.154.46mb4efacd31c1b830ec1274314a44a76b2e
mods.zip1.454.46mb613e61d5fb643591c90db6b7cb7b67a7
elixrmods-fullpack-v1.3.1.zip1.3.139.74mbd286dcb8e127a77b0b16d390713a8ef1
elixrmods-fullpack-v1.3.zip1.339.75mb1ce965dc18ab963ff52b1b39ff89c146
elixrmods-fullpack-v1.2.5.zip1.2.526.98mbac471c9bf0b7d7c12c9e7785f16c6ace
elixrmods-fullpack-v1.2.4.zip1.2.426.98mb52bf1d65ee5f84bfe89eaeeb6d9355ba
elixrmods-fullpack-v1.2.3.zip1.2.326.98mb4da38bca65a40b889fd7c3c0577be912
elixrmods-fullpack-v1.2.2.zip1.2.226.98mb76b541a19397ff18116ad34bfea2bb49
elixrmods-fullpack-v1.2.1.zip1.2.126.98mb9c1d0ab0e7260a97880b1aee92ff2da8
elixrmods-fullpack-v1.2.zip1.226.98mb9e2feac99a7c28eb2203950872c4386c
elixrmods.zip1.126.06mb274e82d11590ae1c39c4d9993b12cb23
elixrmods-fullpack-v1.0.2.zip1.0.25.54mb31a248465aeee04cbc94db996b3d7a3c
elixrmods-fullpack-v1.0.1.zip1.0.15.56mb0ac828a04a015633afa8f71b14e10d43
elixrmods-fullpack-v1.zip15.56mb7c42845abac23488686e01af6b33ab35
tagmodkit_v1.2.1.zip1.23.47mb29c7e0b566d0bf53e01b7aeda3372493
tagmodkit_v1.1.zip1.13.47mb6fa1bff44a5db3609dd934483c8fab57
tagmodkit_v1.0.2.zip1.0.23.44mbb99d0ab6e53ad70bb9e3f0af074bd1ee
tagmodkit_v1.0.1.zip1.0.13.21mbd5d0b23ffef6daa29a653b7345b3552f
tagmodkit.zip1.03.21mb841ab8791315baf6eb603e1f40abe25a

Apr 17 2021 - 2.1.2

Patch for Daily for 9.3

Apr 15 2021 - 2.1.2

9.3 Patch

Apr 9 2021 - 2.1.2

Fixed a Rare Crash Error in Regards to an Item that should not be obtainable

Apr 7 2021 - 2.1.1

removed things that shouldn't be there

Mar 29 2021 - 2.1.0

Full Kit Version 2.1.0 Update
EM Framework Version 2.2.0
Added New Version checker for all EM Modules - It will now print to the console the current version of your module and if there is an updated version or not
Added Stacksize controller for Mods that are compiled and wish to allow server owners to change the stack sizes of their items in their compiled mods
Adjusted the Sensors in helpers to now work and work in a much better way
Added New Utils Namespace with new Utilities:

Block Utils: GetBlockType(string BlockName) - This will allow you to use a string find and get the closest Block type, you can specify or hope for the closest match:
Match Processes:
If BlockName = air it will return an empty block,
if BlockName = mortared stone - it will try and match against: MortaredStoneFloorBlock - If this matches it will return that value
if BlockName = mortared stone wall - it will try an find a match to: MortaredStoneWall* - It will check if MortaredStoneWallFloorBlock matches ( which it won't ) and if it doesnt it will move to the next one:
MortaredStoneWall (which is not a block type so it will fail here as well) and if that fails it will move to the last one: MortaredStoneWallBlock (which does have a match) and return that block type based off your string input.

DirectionUtils - Get a players facing Direction/Looking Direction

GetLookingDirection(User user) - Get Looking Direction of User, Can be Left, Right, Forward, Backward, Up, Down
GetDirection(string Direction) - An Alternate Method of getting the looking direction with using a string, only works with: up/u, down/d, left/l, right/r, back/b, forward/facing
GetDirectionOrLooking(User user, string Direction) - This will auto determine wether to use GetDirection or GetLookingDirection and will work accordingly

SkillsUtils - Get Details about the players skills
bool HasSkillLevel(User user, Type skillType, int level) - Return true if the user has the level of the skills, return false if the user don't have the skill
int GetSkillLevel(User user, Type skillType) - Return the level of the skillType for the user

WorldUtils: Get help with world based stuff in eco:
GetPlantSpecies(Type pBlockType) - Gets the type of plant species
GetTopBlocks(Vector3i pPosition, int pRange) - get the top blocks in the set range
GetNeightbourgWorldObject(Vector3i position) - Return a list of world object where position are one block away from the position given
GetTopBlockAroundPoint(User user, Vector3i position, int range) - Get a list of top Block that match the type T. Usefull for getting tree debris or plants
GetTopBlockPositionAroundPoint(User user, Vector3i position, int range) - Get a list of position of top Block that match the type T. Usefull when wanted to destroy plants or tree debris
GetSphereBlock(Vector3i centerPosition, int radius) - Get the position of all block in a sphere radius

Conv Pack V2.1.0
EM Storage Version 2.1.0
Now requires EM Framework
Added Stack Size Controller Config for altering the max stack sizes in the storage mod
Fixed a bug where Required skill wouldn't show up for some recipes
Fixed a bug where the Steel Shipping Contatiner couldn't be crafted
Fixed a bug where the Farmers stand flowers didn't display properly
Removed Requires Solid Ground component from Storage Crate

EM TailingsReprocessing V2.1.0
Full Rework
All recipes now require labor
Removed The ability to gain Fragments
Changed Recipes to give Concentrated Ores instead of fragments
Added A way to dry out the Wet Tailings
Added Labor to all the recipes
Fixed a bug where required skill wouldn't show

Note* Fragments may be getting removed from the pack at a later date, left the fragments to bar recipe in for the time being

EM Green Energy V2.0.0
Added Green Energy
Brought back Natural Gas - Is Classed as Liquid Fuel so can be used by anything that uses Liquid Fuel
Brought back Propane Tanks - Used to store the natural gas
Daylight Sensors for lights
Proximity Sensors for lights
Motion Sensors for lights
Added Rechargable Battery for storing and outputting power
Added New type of solar panel, puts out 250kw of power only works during the day

Deco Pack Version 2.1.0
EM Arches Version 2.0.1
Fixed a few bugs with the arch displays
Certain arch rotations now use the correct model and rotation variant of the correct model

EM Doors version 2.1.0
Fixed an issue where the doors wouldn't save state on client restart
Most of the Doors have been changed to act like vanilla doors, so you can now place single doors either side and they will open the same way
Added Labor to all the recipes
Fixed a bug where required skill wouldn't show
Fixed an Issue where the doors wouldn't keep their persisted animated state on client restart and server reboot
Removed:
Great Hall Double Door - You can now use 2 single Great Hall Doors for the same effect
Stained Glass Double Door - You can now use 2 single Stained Glass Double Doors for the same effect

EM Food Version 2.1.0
Now requires EM Framework
Added Stack Size Controller Config for altering the max stack sizes in the food mod
Added Labor to all the recipes
Adjusted some text for localization
Fixed a bug where required skill wouldn't show

EM Home Objects Version 2.1.0
Added new Blocks! Shelf Blocks and Catwalks both only in the hewn log varieties for now ( more to come later if not before i finish this change log and release)
Shelf Blocks have 2 types, Wall and Block, Both will work seamlessly together, Wall shelfs sit perfectly against wall blocks for the best display, Block versions fit better with solid blocks for less clipping
Added Labor to all recipes
Fixed a bug where required skill wouldn't show
Made it so the Lava rug can now be placed under objects, and only affects other rugs instead of decorations
Reduced Values of the Lion Statue and other housing items as to be not so broken

EM Transportation Version 2.1.0
Fixed an issue with the metal barrier not being able to be picked up
Added labor to required recipes
Fixed a bug where required skill wouldn't show

EM Windows Version 2.1.0
Added Labor to all recipes
Fixed a bug where required skill wouldn't show
Fixed Recipes for: Long Metal Sliding Window, Tall Wood sliding Window and Long Wood Sliding Window - Now use correct items and skills to make
Fixed an Issue where the Long and Tall Windows wouldn't keep their persisted animated state on client restart and server reboot

Features Pack Version 2.2.0

EM Homes Version 2.2.0
Fixed an issue where Daily Resets for teleports where not happening
Added Home Settings command to display all the settings you have, Includes groups

EM Daily Version 2.2.0
Full rework of the daily module
Added new object: Reward Pack Creator
Reward Pack Creator is an admin only item, meaning an admin may only get and use this item
Added the ability to add new packs filled with items and how much of each item, skills can not be given though
You can also set the chance of each pack, so say you want a higher chance to get the lower pack,
This also works with groups as we added a start tier, Tiers are used to determine the value of a pack, higher tiers mean the pack is a higher value ( this is self set )
you can set it so different groups start at a higher tier, ie Tier 2 for the VIP group, the randomizer will then only select from packs that have a tier value of 2 or higher instead of the default 0
Daily resets should now work properly and give you an indication of how long you have to wait to be able to get the next daily pack
Token XP can be set easily through a command "/daily-config xp, xp amount in whole numbers ( ie 10 )
Tokens are only gainable through being admin given or added into a pack,
Currency rewards have been removed from the daily set but may be given through packs

EM MOTD Version 2.2.0
MOTD Rework
Removed server chat messages
Removed commands for adding in the motd for the server chat
Added new File for the MOTD ( A txt File )
The motd rework has changed from being timed messages in the chat to a popup on login,
The content of the popup is managed by a txt file allowing you to easily manage whats shown,
You may also add new messages to the message list displayed on the popup ( a new feature will be coming that will allow you to set these as a timed message meaning they will be deleted after x amount of time )
new commands added:
"/motd" re-opens the MOTD panel for any user
"/motd-madd" Admin command to add new messages to the message list
"/motd-reload" reloads the config file for the motd ( the txt file )
"/motd-mrem number" Removes one of the messages in the message list, number displayed in the command there is the messages number in the list, IE: you have 3 messages in the list and you want to remove the second one, the number would be 2

EM TP Version 2.2.0
Added TP Settings command to display all the settings you have, Includes groups

EM Warp Version 2.2.0
Added Warp Settings command to display all the settings you have, Includes groups

Feb 4 2021 - 2.0.0

EM-Arches V2.0.0:

9.2 Update

- Removed all Arch Doors

- Removed all Arches

- Added Mortared Stone Multi Arch Blockset

- Added Mortared Stone Single Arch Blockset

- Added Mortared SandStone Multi Arch Blockset

- Added Mortared SandStone Single Arch Blockset

- Added Mortared LimeStone Multi Arch Blockset

- Added Mortared LimeStone Single Arch Blockset

- Added Mortared Granite Multi Arch Blockset

- Added Mortared Granite Single Arch Blockset

- Added Mortared Basalt Multi Arch Blockset

- Added Mortared Basalt Single Arch Blockset

- Added Mortared Gniess Multi Arch Blockset

- Added Mortared Gniess Single Arch Blockset



EM-Doors V2.0.0: - Requires em-framework and Artistry

- Removed Auto Doors Component

- Changed Double Wood door to Elegant Double Door

- Added Wood Gate - Large, Medium and Small

- Added Rolling Stone Door


EM-Games V1.0.0:

- Added Carving Table

- Added Chess Pieces - Wood and Stone Variants


EM-HomeObjects V2.0.0: - Requires Artistry

- Added Paintings - 7 new Paintings

- Added Fake Plants - Square type and Round type

- Added Lava Rug

- Added Mailbox

- Added Lion Statue


EM-Windows V2.0.0: - Requires Artistry

- Added Sliding Windows - Long and Tall Variants


EM-Food V2.0.0:

- Changed from Zymology to Food!

- Added Smokehouse

- Added Hare Trap

- Added Deer Trap

- Added Jerky

- Added Meat Pizza

- Added Smoked Bacon

- Added Smoked Vegetable Kabob

- Added Smoked Fish

- Added Smoked Hare Surprise

- Added Smoked Turkey Surprise

- Added Turkey Jerkey

- Added Vegetable Pizza

- Added Vegetable Jerky ?

- Added Popcorn

- Added Caramel Popcorn

EM-Transportation V2.0.0: - Requires Artistry

- Removed Road Lines - no longer needed but kept the arrows

New Icons for everything!

EM-Storage v 2.0.0:

9.2.x Update

- Added Kitchen Cabinet

- Added Storage Crate

- Added Farmers Stand

- Added Storage Terminal

- Increased Shipping Container Link Distance to 12 from 7

- Increased Steel Shipping Container Link Distance to 12 from 7


EM-TailingsReprocessing v2.0.0:

9.2 Update

- Removed Slag Recipe

- Added Gold Flakes

- Added Gold Flakes to Gold Bar Recipe

EM-Artistry V1.0.0:

- Changed From EM-DyeKit to EM-Artistry

- Added Painting Skill

- Added White and Pink Dyes

- Changed Dye recipes to use primary colors to make non primary colors

- Added Paints - All colors in the dyes are available in the paints

- Added Paint Base - Used to make paint with dyes

- Added Art Station

- Total Dye Colors: 11 - Black, Yellow, Blue, Red, White, Green, Purple, Brown, Grey, Orange

- Total Paint Colors: 11 - Black, Yellow, Blue, Red, White, Green, Purple, Brown, Grey, Orange

- Primary Color Recipe Varients ( now you can use different items to make the dyes )

- Added Paint Brush

- Added Paint Pallet

Feb 3 2020 - 1.5.2

V 1.5.2

Added -:

Auto Doors config
Commands:
"autodoors-on" Turns Auto Doors On
"autodoors-off" Turns Auto Doors Off

"autodoor-distance" Set the detection range for small auto doors ( anything smaller then the large lumber door and the grand hall door)
"largeautodoor-distance" Set the detection range for Lage auto doors

Chicken to zymology!
Raw Chicken
Chicken Drumstics (Cooked and raw)
Chicken Wings (cooked and raw)
Roast Chicken

Negative effects for eating raw chicken! (loss of calories)

Changes -:

Mass Balance to the Zymology mod!

Changed cost's of making food, there is alot of changes to many to list (Some food now produce more items for the same ammount or require less products to make food)
Changed Nutrition Vaules

Multiple Recipes added for alot of the zymology items! you can now use these on different teir stoves with different costs as well!

Updated Realistic Smelting to the latest:
Includes Ore Sifting ( Sift for ore through stone!)

Changed Version to output V1.5.2 instead of V1.5

Bug Fixes -:

Sake and Coffee Beans now have an icon
Removed Fermenting Barrel Minimap icon
AFK Config Reload Text

Dec 18 2019 - 1.5.1

Important hotfix for the Fermenting Barrel - Is no longer ghostly and can be interacted with

Dec 14 2019 - 1.5

This is the changelog for the V1.5 release! This pack is incomplete and everything is subject to change,
Some items in this pack may not work as intended.

Please post any findings/broken items in the discord for me to fix.
Thanks heaps to everyone who uses one of my mods!
Kye

Added -:

Linux based server Compatability

Zymology Skill - Added heaps of new food items, new skill
Zymology Skill includes:
Zymology Skill,
Batter,
Battered Fish,
Beef Burger,
Beer,
Brioche,
Butter,
Coffee,
Corn Syrup,
Cream,
Crispy Rolls,
Cut Chips - Frozen Chips,
Egg - 6 pack,
Eggs - 12 pack,
Ground Beans - Coffee Beans - Icon Missing for now,
Honey,
Hot Chips,
Ice-Cream,
Maltose,
Milk-Shake,
Pickle Pear,
Steak Burger,
Sake,
Soup,
Soy Coffee,
Soy Milk,
Specialty Grains,
Urchin Oil,
Wholemeal,
"Wholemeal" Milk,
Wort.

Chicken Coop,
Fermenting Barrel,

Changed Purple dye to now use Urchins instead of Fireweed Shoots

Bug Fix -:
Fixed Painting of clouds recipe,
Fix Painting of clouds and Painting of mountains Catagory
Fixed Walls snapping to Shipping containers

Removed -:
em-home.dll - Removed homes, Recomended to use NID's ToolBox
em-exchange.dll - Depricated as of 8.0
unclaim-all command - broken wasn't working - Recomended to use NID's ToolBox
rules command - Recomended to use NID's ToolBox

Nov 25 2019 - 1.4.3

Bug Fixes-:
Fixed Uninstall.Zip - Had incorrect folder name and would result in an error for duplicate items
Hopefully Fixed Non displaying objects

Changed-:
Changed Folder name for easier updating
Changed Config File Locations out of root directory and moved into mod folder
Removed a door that shouldn't be there

Added-:
/update-dir - used to update all of your directory base locations
/warp-reload - Used to Reload the warp configs after /update-dir is used
/motd-reload - Used to Reload the MOTD configs after /update-dir is used
/afk-reload - Used to Reload the AFK config after /update-dir is used

Added Inventory to the dye table to help with an issue with the dye table - If the issue is still present please let me know
(Reported issue, Ques on the dye table causing major server crashes)

Oct 1 2019 - 1.4.2

Should be easier for users to install onto their server: just unzip into your mods folder

Fixed-:
Diagonal Roadline - Incorrect Name
Ramp Roadline - Incorrect Name

Stone Door missing Textures

Stained Glass Windows are now T3 as they should be

Bucket of water craft time - Reduced to 2 mins
added bucket of water crafting to blast furnace

Oct 1 2019 - 1.4.1

Fixed Stained Glass Window's Floating Frames

Oct 1 2019 - 1.4

This update adds a whole lot of new changes and a new way to install this pack!

Please remove all old files located in the mods folder (Only the old Elixr Mods folder)
Then Unzip the new version into the server root directory
accept all overwrites
Start Server

Changelog:

Added -:

Road Arrows - Forward, Left Turning, Right Turning, Dual Turning

Mortaredstone, sandstone, limestone and granite double arch

Ramp Roadlines

Diagonal Roadlines

Double Vanilla Doors ( Lumber, Framed Glass, Hewn Log, Stone and Normal Doors)

Auto Vanilla Doors

Changes -:

Performance increases:
Adjusted all max render distances to help improve performance on all machines (Except for the roadlines)

Adjusted bucket craft time: Default craft time is now 5 minutes

adjusted some door animations to respond faster

New framed glass door textures

Uninstall package. - please read the uninstall.txt for how this works.

Increased auto door detection range to 5 blocks for the bigger doors

Adjusted the daylight sensors time detection, this may be out of scope of ingame time

Changed Colored Glass floor to a Smaller Block

Bug Fixes -:

fixed roadline height so players should no longer catch on them

CTK Solar Panel should now have a model

Fixed Stained Glass Windows - Now work with walls

Fixed Arch's - Now Work with walls

Arch doors also work with walls (desgin is still only for the arch's)

Shipping containers now work with walls,

Sep 23 2019 - 1.3.1

Fixed Elevator Door Occupancy and Icon

Sep 22 2019 - 1.3

Added-:

Building Glass - Colored
```
All Colors Available for the new glass type
Made with: Sand(6), Dye/Color dye(2)
```

Hand Water pump - Hewn Logs(20), Mortared Stone(30) - Used to gather water - Mortaring Skill
Bucket - Hewn Logs(5) - Used to get water from the water pump
Bucket Of Water - Bucket(1) - Holds water for recipes - when used returns a bucket

Dyes - Dyes used for making colored glass | Dyes made by the tailor(works with tailor efficencys
```
grey - cloth(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
blue - cloth(5), Huckleberries(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
green - cloth(5), Agave Leaves(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
red - cloth(5), Tomato(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
purple - cloth(5), Fireweed Shoots(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
yellow - cloth(5), Pineapple(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
brown - cloth(5), Dirt(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
orange - cloth(5), Papaya(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
black - cloth(5), Coal(5), Plant Fibers(25), Paper(5), Bucket Of Water(1) = 1
```

auto doors component - toggle on automatic opening doors

Road lines - mark out roads with these little roadlines | Made by a tailor
```
Single Lines - Cloth(5), Grey Dye(1) = 10
Double Lines - Cloth(5), Grey Dye(1) = 10
Crossing Lines - Cloth(5), Grey Dye(1) = 10
```

dye table - Log(20), Lumber(25) - for tailoring

Elevator Doors - Can Be Used with the small elevator

Road Barricade - Lumber(5), Black Dye(2), Yellow Dye(2)- Used for blocking off road sections

Water Tank Barrier/White Water Tank Barrier Recipies - Cement(5), Dye(White/Red(5)), Bucket of Water(5)

Added Buckets ( Water buckets and empty buckets)
Added "Hand" Water pump (early game build)

Added Glass Roof for the stained Glass, added Glass Floor for the stained glass (it is in the build menu for the color glass, shift + scroll)

Added Auto Door Feature (how to use this below)

HOW TO USE THE AUTO DOORS

Walk up to a placed door (Stained Glass Double Door, Great Hall Door, Sliding Door, Double Wood Door, Elevator Door, Arch Doors) Single Doors do not currently work yet!
Press E to access the menu, then at the bottom there is an on/off toggle, when it is set to "On" The Auto doors will be enabled, you can't use the door while it is enabled
Turn it "Off" and you can use the doors as normal.

Changes-:

change stained glass recipes to now use colored glass instead
Traffic Cone now uses Dye - Orange(2)
Stop Sign Now uses Dye - Red(2)
Park Bench now uses Dye - Brown(3)
Customer Parking Sign now uses Dye - Blue(2)
Left + Right Signs now use dye - Blue(2)
Ahead Sign now uses dye - Blue(2)
Sliding Door Now uses Grey Glass

Mortaredstone Arch and Arch Door texture update

changed Dye Table model and textures

adjusted dye table skill crafting requirements
changed dye table build materials to reflect the new texture

Bug fixes-:
optimizations for stained glass textures
Double Stone Arch - Incorrect Block Occupancy
Sliding Windows Not Sealing a Room
Bedroom Chest/Dresser's Acting bigger then they are?
fixed Roadlines Textures
fixed Road Barricade craft name
some minor adjustments

Sep 13 2019 - 1.2.5

Fixes the paintings crashing the server

Sep 9 2019 - 1.2.4

Important hotfix:

Fixes Glassworking table not recognising a room
Removed minimap icon

Sep 8 2019 - 1.2.3

Changes:
Changed purple stained glass recipe for convenience:
Now uses - Amanita Mushrooms + Huckleberries

Bug Fix:
Fixed Bedroom Chest Crafting table name - Was: Bedroom Small Dresser - Now Bedroom Chest

Sep 8 2019 - 1.2.2

Removed Minimap Icons for Elegant Doors

Sep 8 2019 - 1.2.1

Bug Fixes:
Bed Frame: Now gives Bed Frame instead of Kings Bed

Sep 8 2019 - 1.2

Added-:

Home Objects:
Added New Bedroom Items
Bedroom Chest - Tailor Skill
Bedroom Dresser - Tailor Skill
Bedroom Small Dresser - Tailor Skill
Bed Frame - For The Kings Bed - Lumber Skill

Windows:
Added New Colors for the stained Glass
Purple - Uses Orchid Seeds
Orange - Uses Tomato Seeds
Brown - Uses Dirt
Black - Uses Charcoal - This one is not transparent but does let light in?

Frames - New Frame Variants for making stained glass - Hewing skill
Frame(1x1 Frame for stained glass)
Large Frame(2x2 Frame for stained glass)
Tall Frame(1x2 Frame for stained glass)
Long Frame(2x1 Frame For stained glass)

Glassworking Table - Used for making stained Glass - Requires a Kiln as a Module

Updates-:

Home Objects:
Kings Bed Changed To Tailoring Skill - Lvl 6 - Now Requires a Bed Frame To Make

Windows:
Changed all Recipe's from using Logs to now using their frames, Each Stained Glass uses only 1 frame regardless of Efficiency
Adjusted Efficiency for the required items for the color - should now work with glassworking skill Efficiency
All Stained Glass is now made in the Glassworking Table
Changed All Stained Glass Icons

Shipping Containers:
Changed the Weight For both Shipping containers for Practical use
Shipping Container Now weighs - 20kg
Steel Shipping Container Now weighs - 30kg

Doors:
Sliding Glass Door Is now made on the Glassworking Table

New Tailings Repurposing For use without Realistic Smelting - Incase realistic smelting isn't wanted (talingspacknors.dll) Not included in the pack, this is a separate download
Tailings Pack:
Removed Smelting Efficiency For Tailings - this was intended to always be 10 tailings
Smelting Speed Is Still Available

Bug Fixes-:

Windows:
Long Red Stained Glass Icon Fix

Transportation:
Added Recipe's to the following -
Ahead Sign
Bench
Customer Parking sign
Keep Left Sign
Keep Right Sign
Metal Barriers
Stop Sign
Traffic Cones

Fixed Descriptions for all these items
Minimap Icon for the Bench has been removed for now
added icons for these items

Home Objects:
Fixed Duplicate Elegant Door Recipe
Fixed All Item Descriptions
Fixed Efficiency's
Minimap Icons have been removed for now

Doors:
Fixed Double Great Hall Door opening animation - Now swings the correct way and no mesh collisions

Sep 2 2019 - 1.1

Introducing the Integration Of CTK!

CTK is now Apart of Elixr Mods and will be kept up to date with this mod pack!
We aim to bring you one of the best modpacks around!

Our Biggest Update Yet!

Added:
CTK - Now Under Elixr Mods, Same Kit, New Name!

Conv Pack:
greenenergy - Added Solar Panel, proximity sensor (wall and Ceiling versions), Daylight Sensor (wall and floor versions), Motion Sensor (wall and Ceiling Version), natural gas, propane tank item, Battery( Incomplete item)

Deco Pack:
home Objects:
Double Wood Door
Elegant Door
Stained Glass Door
Stained Glass Double Door
King Bed
Cloud Painting
Mountain Painting
Metal Sliding Window
Wooden Sliding Window
CTK Flag

Transportation -
Metal Barrier
Ahead Sign
Stop Sign
Traffic Cone
Right Sign
Left Sign
Customer Parking Sign
Bench

New Features Pack!
Admin Commands
Home Teleports
MOTD
Informatics
Jokes
TP

Documentation on these new features will be found on our discord!

Assets Folder:
Includes all Required unity files

EM-Base - This file is Required for any of the new additions to work do not delete this file!

Aug 31 2019 - 1.0.2

Hotfix for Floating Arch Doors

Aug 31 2019 - 1.0.1

Hotfix For Double Stone Arch Collision

Aug 31 2019 - 1

Mass Changes:

Divided into 2 packs:

Convenience Pack And Decorative Pack:

Convenience Pack includes:
More Realistic Smelting
Tailings Re-Smelting (Requires Realistic Smelting)
Shipping Containers

Decorative Pack Includes:
Arch's + Arch Doors
Stained Glass
Doors

Fixes:
Fixed Textures for the Double Stone Arch
Fixed Textures for the Stained Glass and Sliding Door To suit the older stained glass

Changes:
Changed the model postions for:
Arch Doors - Now sit at the front of the arch to stop mesh collision
Double Stone Arch - Please be sure to check positioning when you reload the mod

Aug 29 2019 - 1.2

Big Update! V1.2

Added:
Stained Glass: 1x1 Framed Stained Glass - Tinted, Red, Blue, Yellow, Green

Changes:
Renaming of bay windows From/To:
Bay Window/Large Stained Glass
Tall Bay Window/Tall Stained Glass
Bay Window Side/Long Stained Glass

Renaming of the hall doors From/To:
Hall Door/Great Hall Door
Giant Hall Door/Double Great Hall Door

Changed All Stained Glass Recipes: Adjusted Skill Req Based on window size, All other Stained Glass Now uses 1x1 Stained Glass in their recipe (with corresponding colours), Lowered Required Components For the Larger Stained Glass Recipes.
Unity Pack Renamed to ElixrModpack (Update on why this is coming soon!)
Sliding Door Now uses 1x1 Stained Glass (requires Windows.dll)

Fixes:
Fixed Great Hall Doors Skill Requirement from Glassworking to Lumber Skill (my bad!)
Fixed Block Occupancy for the Great Hall Doors

Aug 27 2019 - 1.1

Important Fixes To:
Arch Weight: Reduced from 60kg to 6kg
Fixed Arch Textures

Changes:
Added Double hall Door Recipe
Added Double Hall Door Model
Alterations to arch textures

Arch's are no longer a carried item, but stored in the backpack due to config issue

Aug 27 2019 - 1.0.2

Added:
Hall Door - 3 Wide 6 High 1 Deep Giant Door, Mostly Designed for decorative building, Does function
Double Hall Door - Can only be given by admin - Model not finished Will be released in the next update

Fixes:
Added Carry Weight and max stack to:
Arch's
Storage Containers
Doors
Windows
Iron Fragments
Copper Fragments

Changes:
Arch's Now are Carried Items - Max Stack Size: 10, Now Require a Hammer To Place

Aug 25 2019 - 1.0.1

Fixed Different Tier Issue for:
Sliding Door: Now Displays As Tier 2 Not Tier 1
Shipping Containers: Steel Shipping Container Is Now Tier 3 Not Tier 2
Bay Windows: Now display as Tier 2
Arches: Now Display as Tier 1
Arch Doors: Now Display as Tier 1

Aug 25 2019 - 1.0

Version 1.0
Added,
Steel Shipping Container
Shipping Container
Bay Windows - Colour Variants available
Tall Bay Windows - Colour Variants available
Bay Windows Side (Horizontal) - Colour Variants available
Tailing's Re-Purposing
Iron Fragments
Copper Fragments
Slag
Stone Arch's
Arch Double Doors
Double Stone Arch (needs texture work)
Sliding Door

All Models included