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12 comments
How i can load trash in in? is that the garbage what u put on the ground? how i can load it
1
It only accept trashable objects (the one you can dump on the ground so it becomes trash) and the trash block the trashable objects become
2
yeah when i throw papers or old machines on the ground then i have a bag of Waste. but i just can open the bag and take them out
1
You have to wait a few hours, it will become a trash block
1
Pretty nice, but the .cs file recipe is just making truckItem instead of garbagetruckitem, I updated the references through to make garbagetruckitem and now it works.
1
what did u change in the .cs file to make it work
1
I just uploaded a new version (1.0.1) with the recipe fixed
2
Oh you're right there is some issues with the .cs (and also with the rear side mounts), I'm very busy this week but I'll provide an update soon.
1
U know.... Looks veeery fast textured. But not bad. U need ladders with saddle for passangers like in madMax Buggy but in a ladders. And maaan... Garbage truck By DrEmixam... ? Is it permanent? Or is it sign?
1
Of course it is a sign
I don't see what is the problem with the textures ?
1
Is it possible to make this vehicle pickup tailings as well as rubish/trash? I can see some of my players using them to drive round to different places and being payed to pickup tailings and taking them to central storage
1
If you want to change the items the vehicle storage accepts, edit the GarbageTruck.cs file and change the TrashRestriction class to add TailingsItem, something like that :
public class TrashRestriction : InventoryRestriction
{
public override LocString Message => Localizer.DoStr("Inventory only accepts trash.");
public override int MaxAccepted(Item item, int currentQuantity) => !item.IsCarried || item.Type == typeof(GarbageItem) || item.Type == typeof(TailingsItem) ? -1 : 0;
}
Here I added TailingsItem, you can add any item type you want this way
1
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