How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
3 comments
Hey, would this by chance be compatible with mods that add food like the Elixir Mods? Or can it only figure out the next best food from vanilla?
1
/nextfood # gives this error
An error occurred while attempting to execute an Eco command. Error message: System.FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at System.Int32.Parse(String s)
at NextFood.NextFood.NextFoodBody(User user, String count)
at NextFood.NextFood.<>c.<NextFoodCmd>b__8_0(User lUser, String[] args)
at NextFood.NextFood.CallWithErrorHandling[TRet](EcoCommandFunction toCall, User user, String[] args)
1
Next version will respond better if you provide something that isn't a number
/nextfood => shows 3 food
/nextfood 10 => shows 10 food
/nextfood # => complains # isn't a number
1
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